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Marcus Kulik | Technical Art | Motion Design | VFX
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Marcus Kulik | Technical Art | Motion Design | VFX
home
portfolio
tech
about
contact
home
portfolio
tech
about
contact
[UNREAL] Hologram Shader
Marcus Kulik 5/14/25 Marcus Kulik 5/14/25

[UNREAL] Hologram Shader

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Forza TechArt
Marcus Kulik 12/10/24 Marcus Kulik 12/10/24

Forza TechArt

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Procedural City Builder
Marcus Kulik 11/9/23 Marcus Kulik 11/9/23

Procedural City Builder

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Retro-Reflective Shader
Marcus Kulik 9/14/23 Marcus Kulik 9/14/23

Retro-Reflective Shader

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[Houdini] FSP Optimize
Houdini, Tools Marcus Kulik 8/17/23 Houdini, Tools Marcus Kulik 8/17/23

[Houdini] FSP Optimize

Reduce total point count by 80+%

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Brooks Toon Shader
Marcus Kulik 8/7/23 Marcus Kulik 8/7/23

Brooks Toon Shader

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[Houdini] Chladni Plate Engine
Houdini, Simulation, VEX Marcus Kulik 2/1/23 Houdini, Simulation, VEX Marcus Kulik 2/1/23

[Houdini] Chladni Plate Engine

Semi-physically accurate simulation engine for a square, center constrained chladni plate.

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[Fusion] UltraSplitter
Tools, Fusion, Scripts Marcus Kulik 9/1/19 Tools, Fusion, Scripts Marcus Kulik 9/1/19

[Fusion] UltraSplitter

Easily split a high resolution source file into many indexed sub-screens for output and final delivery.

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[Python] imgChecker
Tools, Python Marcus Kulik 6/1/18 Tools, Python Marcus Kulik 6/1/18

[Python] imgChecker

get a list of frames for re-render in case of computer or application crash mid render

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